Arihant Kuba, 2nd year, ME.
DotA or Defense of the Ancients was originally a mod for the game Witchcraft 3. The objective of the game was to destroy the ‘ancient’ a heavily guarded structure. You would control powerful warriors with abilities called heroes and fight alongside armies of ‘creeps’ (weaker warriors) who would aid you in the battle. What made the game so engaging was it’s infinite complexity and the fact that it was a 5 vs 5 multiplayer game. The game has been growing in popularity and is modified from time to time. New heroes are added and the game grows. Though many versions are around, the most popular one is DotA AllStars which is just referred to as DotA 6.68. One of the main developers for this game, IceFrog was hired by Valve to develop a sequel. An independent game called Dota 2 was launched on 9th July 2013 for windows and soon later for mac and Linux.
The first world championship called The International, took place at Gamescom in Cologne from August 17 to 21 2011, while the game was still in open beta. It featured a total prize pool of 1.6$ million, the largest for a gaming event ever seen at that time! The prize pool has grown in the following two championships.
Valve created a documentary, called free to play, featuring the first world championship and showing the lives of the gamers who participate. Besides, The International, Dota 2 has inspired several other gaming events with lesser prize pools. However, it has paved the way for something bigger and better.
Dota 2 has shown that E-sports are a thing. Just like outdoor games such as football and basketball, Dota 2 has a very dedicated fan following, and a huge fan base for some amazing teams from around the globe. This is a huge deal for technology buffs as it shows the true potential of some of the greatest advancements in the 20th century!
Dota 2 was well received by critics and fans alike. Dota 2 won IGN’s public opinion-based People’s Choice Award. In December 2012, PC Gamer listed Dota 2 as a nominee for the 2012 Game of the Year award, as well as the best electronic sports title of the year, amongst others. Dota 2 is probably the best among the many games that are have the true potential in E-gaming. Only time will reveal how this sport evolves.
Varun Grover, 2nd Year, ECE.
As we enter a new era of science and innovation, major challenges pose themselves in various domains. This is primarily because of the prevalence of vast amounts of unstructured data or Big Data that grows exponentially in almost every field. These challenges are not such that can be tackled by a single human being or by a computer. We need integrated intelligence to expand the boundaries of what humans and computers can individually accomplish. Cognitive computing does just that. By using neuromorphic technologies, we essentially create computers that can sense, recommend, learn, perceive and in some ways think. Imagine having a computer as a friend, a colleague or a mentor rather than a simple tool or machine. Cognitive computing transcends the limitations of a general-purpose computer by creating a different architecture. Using the algorithms of machine learning and artificial intelligence, we enable the system to learn the intricacies of a domain and analyse the magnitudes of unstructured data associated, to help take better decisions.
IBM Research has taken massive strides forward in this area and created IBM Watson, a cognitive computing system that debuted in the famous American television game show “Jeopardy!” The show features a quiz competition in which contestants are presented with general knowledge clues in the form of answers, and must phrase their responses in question form. It required natural language processing, sieving through volumes of data, confidently arriving at a conclusive solution after preparing a list of hypotheses, and then giving the correct answer. IBM Watson did this all in a matter of seconds to compete with humans in this show. The machine emerged victorious, powered by a massive room sized “brain” and roaring cooling system. It opened a window that very few among us even knew it existed. A window to a world where human beings and intelligent, intuitive machines work harmoniously to take on new world challenges, to create and innovate.
A world, where a similar system is now being employed in healthcare to help medical practitioners arrive at more accurate diagnostics. By sifting through the large quantities of unstructured data such as the patient’s medical history, medical tests and journal articles, IBM Watson Paths arrives at possible diagnosis and shows the evidence backing each of its hypotheses. This can also help teach medical students the critical reasoning and analysis required to arrive at an appropriate diagnosis or treatment option. The interaction between humans and such cognitive systems is seamless and natural as these machines can understand and interpret natural language and become experts in specific domains through machine learning and not hardwired coding. They use image and speech recognition as their eyes and ears. They learn by experience and get better as their knowledge increases in a manner similar to humans. Most importantly, as was evident by a recent initiative by IBM called Cognitive Cooking, such systems can also create. The IBM food truck recently used a cognitive computer to reinvent traditional dishes by recommending unconventional ingredients resulting in gourmet delicacies. Yummy!